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Numenera: The Amber Archive

Created by Monte Cook Games

The wondrous and inspiring science-fantasy RPG Numenera returns in a new edition filled with new art, creatures, lore, numenera items, and adventures. Step into the amazing Ninth World—a critically acclaimed, fan-loved RPG setting like none other!

Latest Updates from Our Project:

Design Update from Shanna Germain!
13 days ago – Thu, Sep 10, 2026 at 10:27:34 AM

Iadace, backers!

We hope you’ve managed to stay cool this summer. Today we have an exciting snippet to share with you from Shanna Germain about Iadace, You Beast! 

Your “helpful” companion can’t wait to meet you! 

Iadace, You Beast! is coming along nicely. All the options for your companion are now complete. You can roll randomly to see who accompanies your character, or you can build the cute little dude* (*gender neutral) of your dreams to keep you company on your travels. 

Will you trek with Torbin, a furry red grasshopper-like construct with two large prehensile antennae who hides behind you when it’s nervous and chatters very loudly about what it’s nervous about? 

Or maybe you'd rather put your fate into the "hands" of Fiachra, a gold and red metallic automaton with six dangling tubes, one of which it tries to keep attached to you at all times. Fair warning: Fiachra also tends to get bored easily and start poking things just to see what happens. 

What could possibly go wrong? 

–Shanna Germain, September 2026


Play Numenera on StartPlaying Games! 

“Ashes of the Sea is an introductory adventure to the Numenera game line, and a great occasion to learn to play Cypher! 

The adventure is rooted in exploration, mystery and danger, with a good dose of social interactions. You'll be playing as characters looking to salvage relics of the past to put to good use: the Numenera. The Numenera are the remains of ancient civilisations that roamed the world in ages past, and come in all shapes and sizes (from hand-held devices to whole buildings or even entire landscapes!). Knowledge of how they function or what their original purpose was are long forgotten, but they can still come in handy to those who can put to good use. 

Salvaging Numenera is bound to eventually lead to adventure. At times dangerous, always unpredictable, often weird... And that's exactly what's to like about it!” 

Thanks for your support!
 – Team MCG 

Fulfillment Mini-update: Cypher Character Rulebook in PDF and Print
2 months ago – Fri, Jul 24, 2026 at 03:10:21 PM

Hello folks of the Ninth World,

We are fulfilling the print and PDF editions of the Cypher Character Rulebook—huzzah! If one or both of these products are among your rewards, head on over to the MCG Shop to redeem your copy now (unless, that is, you are waiting until absolutely all rewards are ready for fulfillment).

Oh, and have you heard about this?

Ninth World Options for Player Characters and Loot Pick up at Gen Con
3 months ago – Tue, Jul 07, 2026 at 12:42:18 PM

Iadace, backers!

We have more insight into the Ninth World from our designers for you, but first a quick note on picking up your loot at Gen Con.

Pick up at Gen Con

Our lovely logistics folks have enabled the "pick up at Gen Con" feature on the MCG Shop. This “shipping” option costs $5 USD and will be available until noon CDT US on July 22nd. If you are ordering anything from the MCG store or redeeming any available crowdfunding rewards and would like to pick these up at Gen Con in Indianapolis, then please make sure to place your order before the deadline! :)



Ninth World Options for Player Characters

We’re continuing to work on options for player characters. Here are some plans in the works for PCs in the upcoming book:
 
In the new Cypher, every character gets to pick a bonus genre-appropriate ability at tier 3 and tier 6, regardless of their type and focus. For Numenera characters, you’ll also get a bonus ability at tier 1 (in addition to the abilities you already get from your type and focus). You decide if this bonus ability is from a mutation, a permanently implanted numenera device, intense training, or whatever explanation suits your character.
 
This means that Numenera PCs will be a little more powerful or versatile than typical fantasy or sci-fi characters: three type abilities, two focus abilities, and a bonus ability.
 
For those players who like surprises, you can even get a second bonus ability at tier 1, but you randomly roll to see what you get, and you also get a random drawback—something akin to the harmful mutations from Numenera Discovery.

                                                                      – Sean Reynolds and Shanna Germain, July 2026

Who’s excited to upgrade their current character or create new ones?

Thanks for your support!
– Team MCG

Let’s Talk About Numenera Types
3 months ago – Thu, Jun 11, 2026 at 01:44:34 PM

Iadace, backers,
 
We have some great insight into Numenera types from Shanna and Sean, so grab your favorite Ninth World brew and read on!
 
One significant change in the new Cypher is that we sped up and simplified character creation by giving each type three specific abilities, instead of making you choose from a list of options. As we started updating the six types from Numenera Discovery and Destiny (Arkus, Delve, Glaive, Jack, Nano, and Wright) in the new Cypher rules, this led to some interesting design choices. This design is an early draft and may change as we work on the rest of the book, but here’s a peek under the hood at what we’re thinking so far.



Glaive: 

The word “glaive” is what people of the Ninth World call an elite warrior. We wanted the iconic Glaive type to be familiar with all kinds of armor, excellent with weapons (training in one kind or category of weapon; +1 damage with either melee or ranged weapons), and dangerous when wounded (gaining a free level of Effort if they have a certain number of wounds). But there are also many glaive-style types in the Cypher Character Rulebook that are appropriate for the Ninth World, like the Archer, Axe Fighter, Monk, and Swashbuckler. We don’t need to reinvent the wheel and make new versions of those, all they need is a little update about inabilities in the three numenera skills and they’re ready to go.

Nano: 

Nanos are the characters who wield the strangest powers of the numenera. In this case, we’re including two nano-style types, called the Nano and the Aeon Priest. You read that correctly, you can start as a PC who is already a member of the Order of Truth—after all, in a fantasy game you can play a cleric who is already a member of an organized religion or a noble who belongs to an established influential family, so it’s okay if your character concept is that you’re already an Aeon Priest. Both of these types have slightly different abilities. Also, you get to choose which one of the three numenera skills you’re trained in, instead of defaulting to being trained in understanding numenera and having inabilities in the other two.
 

Jack: 

Characters known as Jacks have a really diverse selection of abilities—they’re the “jack of all trades,” after all. For this type, we had a hard time paring that selection down to a specific set of three. After all, some jacks are slick talkers, some are sneaky and hard to kill, and some are especially dangerous in combat, and we don’t want someone who wants to play one kind of jack to get shoehorned into a different theme. So we made three different kinds of jacks—the Slyjack who changes their face and can hide things, the Spiderjack who is especially stealthy and good at overcoming obstacles, and the Shukkerjack who uses poisons and is dangerous when wounded. All three of these kinds of jacks have the flex skill, too, so they’re adaptable to many circumstances. (And like the many kinds of glaives, you could still choose a type like Burglar or Rogue, add in the numenera inabilities, and be ready to explore the Ninth World.)
 

Arkus, Delve, and Wright: 

There are precedents for all three of these kinds of characters in the Cypher Character Rulebook, and we’ve built a custom Ninth World version of each of them that really captures the gist of what they’re all about. And for the Delve and Wright, they’re like the Nano and Aeon Priest—you can choose which of the three numenera skills is your good one.
 


We’re also going to reiterate to the player and the GM that it’s okay to swap some abilities between types so you can play the character you want to play. For example, if you like the special abilities of the Archer and the “dangerous when wounded” Glaive ability, the GM can let you mix and match a bit. Plus, there are some miscellaneous abilities that haven’t yet landed in a particular type—these might end up on bonus list of abilities that any character can take at tier 1, perhaps by swapping out a type or focus ability or in exchange for something else. We’re still in the early stages and expect to experiment a bit before we lock anything down. And we’re still a ways away from working on the setting content, including the Steadfast, the Beyond, the Datasphere, and other strange places!
 
                                             From Shanna Germain and Sean K. Reynolds.

 Thanks again for your support!
– Team MCG

Numenera Libraries have been fulfilled! Plus a peek into design…
4 months ago – Tue, May 19, 2026 at 11:58:56 AM

Iadace, backers!

We have an exciting, info-packed update for you! 

The design team is turning their eye to the Ninth World…


We've had some fantastic team discussions about what we want Numenera to look and play like. They're incredibly fun conversations because Numenera was, of course, our very first game! So we've had more than a decade to play it ourselves, grow our game design skills, and listen to player input.
 
As of this week, Sean and Shanna are finishing up their current big projects—Invisible Sun's Electric Sun and Predation for Cypher respectively—and are turning their attention toward the upcoming Numenera goodies.  Sean is jumping into the work of Numenera design, starting with new types. (You can see an early preview of them if you play the updated Shadewalker adventure at conventions this summer!) And Shanna is toying around with the solo game and is going to run the first team playtest for next month. Check back in future updates to hear how it goes!
 
We’d like to answer a great question we saw in the Comments section: Will this edition also encompass rules for settlements à la Destiny/prior editions of Numenera?
 
It's really early in the design process, so we haven’t had an in-depth conversation about the community rules in the new book, but it is likely that anything relating to that will interface with the Resource Points rules in the new version of Cypher.
 
We'll have lots more news and art to share going forward, as we dig deeper into the design process. Stay tuned! If you have a burning question to ask, feel free to drop it in the comments—and be sure to check future updates to see if it’s been answered!



The Numenera Libraries have been fulfilled!

As of last week, all three Numenera Libraries—the Adventure Collection, Sourcebook Collection, and Ninth World Collection—have been fulfilled to backers. That’s thousands of pages of content waiting for you!

If you backed at the THREE BOOKS level, expect to see the Adventure Collection waiting for you. If you backed AMAZING CAMPAIGNS, you’ll see the Adventure Collection and the Sourcebook Collection in your MCG Account. If you went ALL-IN, you’ve received all three collections—over 4,500 pages!

Redeeming Rewards

If you haven’t completed your pledge manager survey, please do so as soon as possible! 

It’ll be a minute before we start shipping the new rewards we’re currently designing and producing—including Numenera, Beasts of the Amber Archive, The Catechism of Lore, Iadace, You Beast!, and all the other great things you’ve unlocked—but we’ll post regular updates to keep you in the loop. 

Please pay attention when you get communications from us. Our emails and updates include critical information about your rewards. We pinky promise not to spam you with unnecessary messaging. 

Every time a reward is ready for you, we’ll contact you by email to begin the fulfillment process. Generally, we’ll direct you to the MCG Shop, where you’ll log in, “buy” the product (for free, because you’ve already paid for it through this campaign), and check out.

This is an important part of the process because it ensures we have accurate delivery information for every item we send out. (With thousands of backers getting rewards, it's amazing how many people will change their address over the fulfillment period.) You'll pay for shipping at that time.

Need an in-depth tutorial? Check out this handy step-by-step guide!

Please pay attention to communications from us—don't let our updates or emails go to your spam folder, or otherwise ignore them, because if you do you could miss out on some of your rewards.

Going Forward

Running a crowdfunding campaign is hard work, so the marketing crew took a bit of a rest after the two full days of Numenera overtime (though, if you backed Jewel in the Sky, you know we were still working hard)! 

In the following months, you should expect to hear from us every few weeks with an update detailing where we are on the design, production, and fulfillment process for each product, as well as anything Numenera-related our team is up to! 

Thanks for your support!
 —Team MCG