A new, creepy creature from the Ninth World introduced by Bruce Cordell!
9 days ago
– Thu, Oct 29, 2026 at 10:05:51 AM
Iadace, backers,
Happy spooky season! What are you going as for this Halloween—are you leaning into tricks or treats? We want to see some cat and dog seskii costumes!
Design work for Numenera, and all of the other amazing products, books, and games we funded in this crowdfunding campaign, is still underway! Today, we have an exciting update to share with you from MCG senior designer Bruce R. Cordell detailing a brand-new creature you could encounter in the Ninth World—or force your players to encounter.
Want to hear about the keliths?

Discrepant and incongruous, keliths are a patchwork abhuman clade made of shuffled limbs, skin patches, hair tufts, and a bonanza of disparate flesh stitched with silvery threads. Rather than a sign of fragility, kelith variance signals their vitality: when a kelith is harmed, they shatter into pieces, and everything close enough to be affected does too, including other kelith and every other nearby creature. Then the biomechanical threads that run through each kelith (instead of arteries and veins) stitch them back together, creating a fully healthy individual, even if they’re not quite the same abhuman as before.
Kelith live like other abhumans, in low-tech hunter-gatherer communities. They communicate by extending biomechanical threads between them and they have higher-than-average empathy for each other, since one kelith’s health could one day affect another’s, but that grace doesn’t usually extend to other creatures.
–Bruce
How would you incorporate this abuman clade into your Numenera game?
“I don’t know what horses do, but they seem shifty…” (Check out this cool Numenera Actual Play on RPGbot.net!)
What happens when a mysterious cowboy rides out of a deadly desert, introduces himself, and immediately falls off his horse? Naturally, you trust his god, open a door that’s been locked for thousands of years, and discover your entire village might be living inside a dead monster. Welcome to Numenera, where the birds are terrifying, the technology is incomprehensible, and Tyler can’t roll above a five when it matters. At least Ash gets a pet dinosaur. Things are going great.
“It’s time to put Numenera to the test! In Part 1 of our RPGBOT.Quickstart Numenera actual play, Randall takes the GM’s chair while Tyler and Ash explore the Ninth World using the Cypher System.
Their adventure begins in the isolated village of La Gorge, where a wounded stranger arrives with warnings of an approaching scourge. A mysterious goddess reveals that the village hides an ancient secret, sending our heroes through a long-sealed door to awaken something that might save their home.
Inside, they encounter prehistoric nightmares, adopt an unexpected companion, and explore forgotten technology while learning Numenera combat, character abilities, GM intrusions, and the game’s unique crafting and salvaging mechanics. Along the way, they discover that ancient technology is considerably harder to operate when nobody remembers what a hydroelectric dam is.
It’s a hands-on introduction to playing Numenera!”
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The War of the Spear ravaged the people of the Meridian. The Treaty of Hokaia gave them three centuries of peace. Now the gods—and the forbidden magic—threaten to destroy all they built. The Celestial Tower has fallen; the Watchers dead or scattered; the Sun Priest no more…
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Have questions about the game? Lead Designer Shanna Germain (she/her) will be hosting a live AMA on TONIGHT at 7:30 PM CT! Won’t you join us? Head on over to the Cypher Unlimited Discord, (the ama-between-earth-and-sky channel) to post your questions—the earlier you leave them, the better chance they'll be answered live on stream!
Thanks for your support!
– Team MCG

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